Whenever a significant prize-giving event draws close, there’s always an outcry for the addition additional classifications to honor overlooked contributions and satisfy the spirits of followers who have specialized interests.
A fellow writer has already made advocating for terror-themed awards. It would be amazing. The same goes for board games, which is a passionate advocate's mission. But they will have to forgive me for pushing forward because like all dedicated enthusiasts, I have a cast-iron argument supporting my request remains most pressing and important of all. The demand is this: We need a category for puzzle games.
Organizing Gaming Categories
Classifying creative works isn't exact; it’s very subjective, and it will always generate discussions resulting in unclear classifications. There’s a reason film award organizations steer clear of genre categories. But it is an unavoidable compromise in the world of interactive entertainment, which are so diverse they barely qualify a single creative category.
To recognize the complete range of interactive entertainment excellence to be recognized, and to ensure all game types to receive proper recognition, specific award classifications remain vital.
Present Award Structure
Leading game ceremonies currently feature classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories effectively encompass numerous genres, making space possible accommodating various experiences.
Not so for puzzle games. There’s simply nowhere for their placement. Examine these examples from this year’s best games, showing diverse approaches: building puzzles in a particular game, fast-paced pattern recognition in a different title, thought-provoking social scenarios in another game. Where could they possibly go among existing types? Simply put, no category fits.
Recognition Challenges
There are dozens of brilliant puzzle games released every year that have no home at major award shows, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, or the extremely competitive Indie races.
- One classic puzzle game wasn’t nominated completely during that awards season
- Another imaginative release received no nominations during that ceremony
- Well-received sorting experience was overlooked recently
- Limited numbers of brain-teasers barely qualified for small studio or handheld classifications
Value of Brain-Teasers
Commonly they're modest productions, yet the craft in brain-teasers is of massive significance. Well-known matching games rank among most engaged experiences in the world and have been for many years.
The famous puzzle experience competes with popular creative games for the title of best-selling game of all time; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, while interacting with almost every other genre.
The Solution and Justification
Brain-teasers wouldn't encounter this problem. One could readily select multiple candidates interesting, varied, worthy titles annually without trouble — perhaps, with difficulty, because you’d have to leave so many good games out.
And to reiterate, these are games without proper classification in important events. Brain-teaser creators are working at the challenging frontier game development, developing some of essential manifestations within interactive entertainment. Similar to film action specialists, they warrant appreciation. Let’s not keep them waiting generations.